Games
Original mobile games from concept to store. Design, art direction, economy, and live-ready builds that hold up under review.
JPott Studios is the home of Tropic Tumble and the wider work of Julia Pottinger. Game design, QA and product tooling, apps, and creative experiments. One studio, many lanes, lit from the same place.

A bright tropical match-3 adventure. Swap juicy fruit, break tricky obstacles, unlock island destinations, adopt a playful pet, and collect treasure across quick mobile levels, all backed by real player support and launch systems.


Gameplay
Swap juicy fruits, break tricky obstacles, and set off powerful boosters across hundreds of quick tropical levels.



Islands
Unlock sunny destinations, complete activities, and watch your tropical paradise grow with every level you clear.
Beyond the board
Hunt for treasure, restore islands, and fill your journal — there's a whole world to explore between levels.
And there's always more to do
“Can't put it down. The islands are gorgeous and every match feels so satisfying.”
“Finally a match-3 that respects my time. Quick levels, zero nonsense.”
“The treasure hunts hooked me, and my daughter is obsessed with the pets.”
“Smooth, polished, and the support team actually replies. Rare these days.”
“Can't put it down. The islands are gorgeous and every match feels so satisfying.”
“Finally a match-3 that respects my time. Quick levels, zero nonsense.”
“The treasure hunts hooked me, and my daughter is obsessed with the pets.”
“Smooth, polished, and the support team actually replies. Rare these days.”
“Beautiful art and the daily missions keep pulling me back in.”
“Relaxing when I want calm, tricky when I want a challenge. 10 out of 10.”
“Testing it early and the polish is unreal for an indie studio.”
“My go-to wind-down game now. The islands are pure serotonin.”
“Beautiful art and the daily missions keep pulling me back in.”
“Relaxing when I want calm, tricky when I want a challenge. 10 out of 10.”
“Testing it early and the polish is unreal for an indie studio.”
“My go-to wind-down game now. The islands are pure serotonin.”
Playful enough for games, rigorous enough for QA, and flexible enough for the tools and products in between.
The tester's eye and the builder's hands, applied to everything the studio ships, from a match-3 board to a launch checklist.
A game, a product that needs a tester's eye, a tool that should exist, or a player who needs a hand with Tropic Tumble.